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Tuesday
Jul212009

CO-OP 0205 -- Trine, 'Splosion Man, Critter Crunch -- 1337 h4x0r

True story: my World of Warcraft account got hacked, my shit stolen/sold and my character transferred off my account. The rest of this narrative is fiction (mostly). Still, it’s a sort-of-followup to last week’s “Little Brother, Big Brother” which is something we don’t do all that often. More after the show:



Oh, indie games, why must you impress us so? With your endless surprises and incredible inventiveness, ne’er shall you fail to impress! Trine is but the latest-and-greatest example in this regard, as Giant Bomb’s Brad Shoemaker arrives to attest to. An intensely creative game and extremely well-done, the critiques are few and far between, but meaningful (we hope). Currently only available on the PC, you consolites should be aware of the game’s eventual arrival on your platform of choice and you’d do well to make purchase of it! Not sure why my language is so, em, antiquated today, but whatevs (there, that’s better). Due to an equipment error, Brad’s audio is kinda shitty in this week’s episode. First off: sorry Brad! Second off: sorry, audience! We waved around our best Wand of Audio Clarity +2 (the +5 was out being cleaned) and he’s at least audible if not exactly clean and reverb-free. Still, Trine is awesome.

A while a go, we intended to cover ‘Splosion man. In fact one of our earlier episodes even has it in the title. *ahem* Oops! That was actually my fault. I put together the final show-file that week and simply didn’t cut n’ paste properly. It feels kinda like Michael Bolton’s mistake in Office Space; just another one of those “mundane details.” The developer was extremely kind, however, and not only worked to get us an actual build of the game, but gave us a never-before-seen level to capture footage of! Jason and JayFresh have been loving their brief interludes into the ‘Splosion man universe and we think you’ll be as into the game as we are once you’ve watched this segment.

It’s an oldie, but since it came out wa-hay before we launched CO-OP, it made sense to us to give Critter Crunch for the iPhone some love. It’s been in the modern gaming news recently thanks to the announcement of an PSN version and I wanted to give it a showing since it’s still on my iPhone nearly a year later and is still a regular diversion for me due it’s most-excellent gameplay. As one of the iPhone’s first, big games, it still holds up extremely well and is something you’ll probably want in your library.

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